![]() While the player needed either the Steel Panthers II, or Steel Panthers III, CD-ROM in the CD drive for the program to work, the new game, at a then hefty 28 megabytes, was downloadable freeware.Īfter his experience in developing SPWW2, Heath went on to found Matrix Games, Inc in 1999 and surprising no one, the first project developed and released in 2000 by Matrix was Steel Panthers: World at War (ST:WaW). Further, SPWW2 had several improvements, including an expanded number of units and terrain types, an improved AI and random scenario/campaign generator, a scenario editor, campaign editor and unit editor allowing for maximum customization of the game by players. It also had a number of historical and alternate history scenarios and campaigns. The pack contained several hundred scenarios set mainly during the Second World War, but also had some battles of the interwar years. Released by the Camo Workshop and using a greatly modified Steel Panthers II source code, SPWW2 was an authorized stand-alone expansion of Steel Panthers II. The result of this unprecedented move was 1999’s Steel Panthers World War II, also called SPWW2. Heath had several conversations with Billings and Grigsby, finally convinced them to give him the source code for Steel Panthers to develop “a fan base edition of the Steel Panthers Series”. Wanting to do more in the gaming world and “loving Steal Panthers”. He also made friends with Joel Billings, the founder of SSI, and Gary Grigsby. One of these super-fans was David Heath.Īfter founding The Gamers Network, an online game review site, in 1998, Heath went on to play-test some games for SSI as well. From the first, Steel Panthers had an active fan-base which developed new scenarios and posted them online to share with other fans. ![]()
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